![]() An ultrarich planet is now in the 2.5 richness range starting planets are 1.0 richness. ![]() Should resolve people having issues loading a saved game 1.13H Fixed a race condition crash Nerfed planet richness across the board by half. Added support for custom music on the main menu Hotfix for a crash related to capturing a ship 1.13C Fixed two crashes that were rarer cases. The video will then play from YourMod/Video instead of Content/Video) Clearing a mod with the mod manager will now uninstall anything it added to the Content Folder. ![]() Modding Added a tag to XML to allow for shields to recharge during combat () Added support for Flags in the Mod Manager Added support for custom video files to be managed by the Mod Manager (when designing a race, put true in the EmpireData file. Some weapons can be rotated using arrows keys. Added new star types (green, blue, orange, etc) Further tweaked the freighter algorithm to be more efficient Added French localization Fixed an issue where the AI would keep building projectors to colonies it has lost Added support for broadside weaponry. ![]() For instance, Crystal clusters on a Barren planet, etc. 1.13B Fixed Heavy Siphon beam to have the buff from last patch Ships with supply bays will no longer resupply other ships with supply bays Shamelessly stole ThomasGideon's arc art Fixed a font issue with Arial 20 bold being way too large and screwing some spacing up Changed arcs and shields in the shipyard to always draw over the ship module textures Troops now spawn from planets in freighter class vessels rather than scout class vessels Fixed a crash on the ground combat screen that could result from clicking the exact wrong spot Planetary Gravity wells are now a vanilla rule Subspace projectors and home territory now negates gravity wells Planetary shields get a large HP buff planetary shield regen reduced to 1 per turn Changed the freighter algorithm to be more efficient when supplying planets in need of food Added the ability to spawn new random resource items on planets by planet type. "Away Team" weaker troop, has its own shuttle like current troops. Spawns in a One-Shot freighter that goes into orbit upon being built. But not anymore! Thalaron beam now applies 5x more damage in addition to killing troops Assault shuttle bay cooldown is reduced from 5 minutes to 30 seconds Added a tougher remnant challenge to top tier planets Fixed a weird issue where you could click the shipyard button when you were in the shipyard and make the screen flicker may also cause errors или или а тут 1.11В Hotfix a problem with carriers not launching fighters Fighters will now attack the carrier's target if they don't have targets assigned Ships should ignore the range on their drones when calculating their weapons range 1.2 Fixed Heavy Siphon beam to have the buff from last patch Ships with supply bays will no longer resupply other ships with supply bays Shamelessly stole ThomasGideon's arc art Fixed a font issue with Arial 20 bold being way too large and screwing some spacing up Changed arcs and shields in the shipyard to always draw over the ship module textures Troops now spawn from planets in freighter class vessels rather than scout class vessels Fixed a crash on the ground combat screen that could result from clicking the exact wrong spot Planetary Gravity wells are now a vanilla rule Subspace projectors and home territory now negates gravity wells Planetary shields get a large HP buff planetary shield regen reduced to 1 per turn Adding new troop types: - "Defender" has more hitpoints, lower attack, no ship. Probably no one noticed because it sucked. Increased the range of the EMP cannon to fit with some new stuff I'm doing with AI that wants to capture your ships Siphon beam is now 5x more effective Siphon beam works properly now. Recursive failure/ Fixed bug where ships being refitted would jump to full price upon loading a saved game Fixed a bug where beams would sometimes misfire Fixed an issue where buildings added to the construction queue by a governor weren't getting the pacing modifier Fixed a rare race condition regarding ship hangars Fixed a rarer crash caused by the autosave Fixed a bug where reloading a game would cause ships to lose their boarding defense. Вот вам 1.11 (у китайцев все есть ток поискать надо) Added Russian language support Changed a number of fonts around to support russian characters let me know if you see any oddities Fixed repair drones, which were accidentally disabled in 1.10 while trying to fix repair drones.
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